This is a short guide on how to get started with Phoenix craft.
You'll receive $700 on starting. [IF YOU DONT GET THE MONEY, CONTACT SUPPORT]
(SELL ITEMS) Rent a shop in Market_place or write command in game /auction sell
JOB: Get hired by a company.
Start a business: You can start a business.
Or apply for a Government JOB: APPLY NOW
We're thrilled to have you join our Minecraft community, where democracy and kingdoms flourish. To help you get started on your epic adventure, here's a quick guide to ensure you have an enjoyable experience:
1. Choosing Your Path:
Decide if you want to be a part of a Kingdom or explore the democratic way of life. You can join an existing Kingdom or start your own if you're feeling ambitious!
.getting Started:
. Joining a Kingdom:
5. Building Your Home:
6. Participating in Democratic Processes:
7. Exploring the World:
8. Economy and Trading:
9. PvP and Conflict Resolution:
10. Community Involvement:
Remember, our server thrives on collaboration, respect, and creativity. If you ever have questions or need assistance, feel free to ask our friendly community members or refer to our guides and forums.
Enjoy your time in Phoenix Craft , and may your adventures be legendary!
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". This will bring up the Skills GUI seen in the gif above. Clicking on any of the icons will take you to that skill's skill tree. Hovering over any of the icons or clicking on them will tell you more about the perk.EARNING EXPERIENCE:
Skill |
How to earn experience |
Digging |
Breaking blocks (like dirt and sand) with a shovel |
Woodcutting |
Cutting down trees and mushrooms, breaking leaves |
Mining |
Mining ores, stones, obsidian, etc. |
Farming |
Breaking crops, killing passive animals, breeding animals, using a composter, etc. |
Fishing |
Fishing using a fishing rod, killing fish |
Archery |
Shooting entities, killing entities with a bow |
Beast Mastery |
Taming animals, riding horses, fighting with dogs |
Swordsmanship |
Fighting with swords, killing entities with swords |
Defense |
Taking damage, killing entities, crafting armor |
Axe Mastery |
Fighting with axes, killing entities with axes |
Repair |
Repairing items by right clicking an iron block, salvaging items by sneak-right clicking a gold block |
Agility |
Sprinting around, taking fall damage |
Alchemy |
Brewing potions, drinking/using potions |
Smelting |
Smelting items in a furnaces, blast furnace, smoker, etc. |
Enchanting |
Enchanting items, getting minecraft XP naturally |
† Once a skill tree is complete, any skill token earned increases your passive tokens instead. By default, the increase is +50 passive tokens per skill token.
DIGGING SKILL TREE:
Perk |
Pre-reqs |
Levels |
Description |
Big Dig Duration |
N/A |
N/A |
Increased length of the Big Dig ability by 0.02s |
Treasure Chance |
N/A |
2400 |
Increases chance of finding treasure by 0.005% |
Mo’ Drops |
N/A |
5 |
Unlocks a new drop. The new drops (by default) are: Level 1: Gold Ingot Level 2: Name tag Level 3: Music disc Level 4: Horse Armor Level 5: Diamond |
Double Treasure |
N/A |
5 |
+5% chance of receiving double treasure drop whenever receiving treasure |
Rarer Drops |
Mo’ Drops Level 2 |
5 |
Unlocks a new drop. The new drops (by default) are: Level 1: Emerald Level 2: Enchanted Book Level 3: Dragon Breath Level 4: Totem of Undying Level 5: Nether Star |
Soul Stealer |
Double Treasure Level 2 |
5 |
Soul sand is +5% more likely to drop treasure per level (this additively stacks with treasure chance) |
Flint Finder |
Rarer Drops Level 2 |
1 |
Gravel has 100% chance to drop flint |
Shovel Knight |
Soul Stealer Level 2 |
1 |
Shovels do double damage |
Mega Dig |
10 invested digging skill tokens total |
1 |
When using your ability, a 3x3 grid is broken instead of 1 block. (20% of normal treasure chance under default settings) |
WOODCUTTING SKILL TREE:
Perk |
Pre-reqs |
Levels |
Description |
Timber Duration |
N/A |
N/A |
Increases length of the Timber ability by 0.02s |
Double Drops |
N/A |
2000 |
Increases chance for logs to double drop by 0.05% |
Zealous Roots |
N/A |
5 |
Logs effectively drop +0.2 XP (minecraft experience) each level |
Fresh Arms |
N/A |
5 |
+12s of Haste I when breaking a log for the first time in 5 minutes each level (max 60s) |
Hidden Knowledge |
Zealous Roots Level 2 |
5 |
+0.2% chance/level to receive an enchanted book from breaking a log |
Leaf Scavenger |
Fresh Arms Level 2 |
5 |
Leaves drop table is increased (when broken by hand) By default, the drops are: Level 1: feather Level 2: gold nugget Level 3: golden apple Level 4: experience bottle Level 5: enchanted golden apple |
Timber+ |
Hidden Knowledge Level 2 |
1 |
Timber break limit increases from 64 to 128 This will allow for breaking of most jungle trees |
Leaf Blower |
Leaf Scavenger Level 2 |
1 |
Breaking a leaf block now breaks many leaf blocks on a tree at once |
Able Axe |
10 invested woodcutting skill tokens total |
1 |
Double Drops, Zealous Roots, and Hidden Knowledge now apply to Timber at half effectiveness. I.e a 20% double drop chance will be 10%. |
MINING SKILL TREE:
Perk |
Pre-reqs |
Levels |
Description |
Berserk Pick Duration |
N/A |
N/A |
Increases length of Berserk Pick ability by 0.02s |
Double Drops |
N/A |
2000 |
Increases chance of receiving double drops from ores |
Blast Mining |
N/A |
10000 |
Increases chances to receive extra ores from TNT explosions by 0.01% per level Rolled 10 times per explosion, not based on the number of blocks destroyed. |
Wasteless Haste |
N/A |
5 |
Gain Haste after mining an ore Level 1: 2s of Haste I Level 2: 5s of Haste I Level 3: 10s of Haste I Level 4: 5s of Haste II, then 5s of Haste I Level 5: 10s of Haste II |
More Bombs |
N/A |
5 |
+1 TNT crafted when crafting TNT per level |
Treasure Seeker |
Wasteless Haste Level 2 |
5 |
+1% chance per level of receiving extra ores dropped when mining per level. Extra ores drop with the following likelihoods: 50%: Coal 20%: Iron Ore 10%: Gold ORe 9%: Redstone 5%: Emerald 5%: Lapis Lazuli 1%: Diamond 0.1%: Netherite Scrap |
Bomb-boyage |
More Bombs Level 2 |
5 |
TNT blast radius increases by roughly 20% each level |
Vein Miner |
Treasure Seeker Level 2 |
1 |
Ore veins break instantly when mined |
Demolition Man |
Bomb-boyage Level 2 |
1 |
No damage is taken from tnt explosions (creepers should still do damage) |
Triple Trouble |
10 invested mining skill tokens total |
1 |
All double drops are converted into triple drops |
FARMING SKILL TREE:
Perk |
Pre-reqs |
Levels |
Description |
Natural Regeneration Duration |
N/A |
N/A |
Increases length of Natural Regeneration ability by 0.02s |
Double Drops (Crops) |
N/A |
2000 |
Increases chance of receiving double drops from crops |
Double Drops (Animals) |
N/A |
2000 |
Increases chance of receiving double drops from killing animals (most passive mobs, like pigs, cows, sheep, etc.) |
Better Fertilizer |
N/A |
5 |
+10% chance per level to not consume bonemeal (up to 50%) |
Animal Farm |
N/A |
5 |
Ability to craft animal spawn eggs The spawn eggs are as follows: Level 1: Cows Level 2: Bees Level 3: Mooshroom Level 4: Horses Level 5: Slime |
Farmer’s Diet |
Better Fertilizer Level 2 |
5 |
Farm food restores +20% hunger and saturation per level A list of “farm food” can be found here: |
Carnivore |
Animal Farm Level 2 |
5 |
Meat food restore s +20% hunger and saturation per level A list of “meat food” can be found here: |
Green Thumb |
Farmer’s Diet Level 2 |
1 |
Crops replanted by natural regeneration can now be fully grown including melons/pumpkins (melons/pumpkins have 50% chance to be fully grown) |
Growth Hormones |
Carnivore Level 2 |
1 |
Baby animals can be instantly grown using sugar |
One with Nature |
10 invested farming skill tokens total |
1 |
Gain Regeneration 1 when standing still on a grass block. |
FISHING SKILL TREE:
Perk |
Pre-reqs |
Levels |
Description |
Super Bait Duration |
N/A |
N/A |
Increases length of Natural Regeneration ability by 0.02s |
Double catches |
N/A |
2000 |
Increases chance to receive a double drop by 0.05% |
Treasure Finder |
N/A |
2000 |
Decreases chance of finding junk by 0.005% Increases chance of finding treasure by 0.005% |
Rob |
N/A |
5 |
+15% chance to pull an item off a mob per level. What can be pulled off each mob is can be found in this code: |
Scavenger |
N/A |
5 |
Unlocks Tiered treasures each level. A list of all default items in each tier can be found here: |
Fisherman’s Diet |
Rob Level 2 |
5 |
Fish restore +20% hunger and saturation per level. A list of “fish” can be found here: |
Filtration |
Filtration Level 2 |
5 |
Higher Tier Loot because more common, Lower Tier loot becomes less common. There are MANY cases for what the distribution could look like. |
Grappling Hook |
Scavenger Level 2 |
1 |
Fishing rods now act as grappling hooks (can still fish with them) |
Hot Rod |
Fisherman’s Diet Level 2 |
1 |
Changes some of the drops in the fishing tables. See the pastebin link in “Scavenger” |
Fish Person |
10 invested fishing skill tokens total |
1 |
Permanent night vision and dolphin’s grace buffs when in the water |
ARCHERY SKILL TREE:
Perk |
Pre-reqs |
Levels |
Description |
Rapid Fire Duration |
N/A |
N/A |
Increases length of the Rapid Fire ability by 0.02s |
Retrieval |
N/A |
2000 |
+0.05% chance for shots to not consume an arrows |
Extra Arrows |
N/A |
5 |
+1 arrow gained from crafting arrows |
Sniper |
N/A |
5 |
Arrow speed increases by 2% per level, Arrow damage increases by ~4% per level (up to 20% damage increase) |
Arrow of Light |
Extra Arrows Level 2 |
5 |
Spectral arrows do 5% more damage per level (up to 25% damage increase) |
Explosive Arrows |
Sniper Level 2 |
5 |
Arrows have a +1% chance of creating an explosion on impact per level |
Dragon-less Arrows |
Arrow of Light Level 2 |
1 |
Can now craft all tipped arrows with regular potions as opposed to lingering potions |
Crossbow Rapid Load |
Explosive Arrows Level 2 |
1 |
Crossbows load instantly while ability is active |
Deadly Strike |
10 invested Archery skill tokens total |
1 |
Fireworks from crossbows deal double damage |
BEAST MASTERY SKILL TREE:
Perk |
Pre-reqs |
Levels |
Description |
Spur Kick Duration |
N/A |
N/A |
Increases length of the Spur Kick ability by 0.02s |
Critical Bite |
N/A |
4000 |
Increases chance for a dog to deal a critical hit by 0.0025%. Critical hits deal 1.5x damage. |
Thick Fur |
N/A |
5 |
Dogs take -10% damage every level (up to 50% less damage) |
Sharp Teeth |
N/A |
5 |
Dogs deal +10% damage every level (up to 50% more damage) |
Healthy Bites |
Thick Fur Level 2 |
5 |
Dogs heal +1 damage every level (up to 5 damage = 2 ½ hearts) |
Keep Away |
Sharp Teeth Level 2 |
5 |
Dogs have a +5% chance of dealing extra knockback to foes (up to 25% chance) |
Acro-Dog |
Healthy Bites Level 2 |
1 |
Dogs no longer take fall damage |
Identify |
Keep Away Level 2 |
1 |
Using a compass on a horse and a wolf will now display their stats in chat |
Adrenaline Boost |
10 invested Beast Mastery skill tokens total |
1 |
Spur Kick speed buff goes from speed II to speed III |
SWORDSMANSHIP SKILL TREE:
Perk |
Pre-reqs |
Levels |
Description |
Swift Strikes Duration |
N/A |
N/A |
Increases length of Swift Strikes ability by 0.02s |
Double Hit |
N/A |
5000 |
Increases chance to hit mob twice (second hid does 50% damage) by 0.02% The second hit does additional knockback. |
Adrenaline |
N/A |
5 |
Killings a hostile mob with a sword provides +2 s of speed I per level |
Killing Spree |
N/A |
5 |
Killings a hostile mob with a sword provides +2 s of strength I per level |
Adrenaline+ |
Adrenaline Level 2 |
5 |
+20% of the speed I buff from adrenaline is now speed II. The speed II is given immediately after the kill, and eventually changes to speed I if applicable |
Killing Frenzy |
Killing Spree Level 2 |
5 |
+20% of the strength I buff from killing spree is now strength II. The strength II is given immediately after the kill, and eventually changes to strength I if applicable |
Thirst for Blood |
Adrenaline+ Level 2 |
1 |
Killing some aggressive mobs with a sword restores hunger. A list of mobs can be found here: |
Sharper! |
Killing Frenzy Level 2 |
1 |
Swift Strikes ability now adds 1 level of sharpness to your sword (no maximum) |
Sword Mastery |
10 invested Swordsmanship skill tokens total |
1 |
All swords permanently do +2 damage (+1 heart) |
DEFENSE SKILL TREE:
Perk |
Pre-reqs |
Levels |
Description |
Stone Solid Duration |
N/A |
N/A |
Increases length of Stone Solid ability by 0.02s |
Hard Body |
N/A |
9900 |
Increases chance to take reduced damage by 0.01% per level. Damage is reduced by 33.3% |
Double Drops (Hostile Mobs) |
N/A |
2000 |
Increases chance to receive double drops from aggressive mobs by 0.05% |
Healer |
N/A |
5 |
Gain +3s of regeneration I buff per level on kills |
Stiffen |
N/A |
5 |
+2% chance to gain resistance I buff for 5s when hit (up to 10% chance) |
Hard Headed |
Healer Level 2 |
5 |
Hard body decreases damage by an additional 6.6% per level (up an additional 33.3% subtraction for a total of 66.6% reduced damage) |
Stiffen+ |
Stiffen Level 2 |
5 |
+2% chance to gain resistance II buf for 5s when hit (up to 10% chance) This is rolled before resistance I buff from stiffen, and if it fails stiffen can still succeed |
Gift From Above |
Hard Headed Level 2 |
1 |
Stone solid ability now grants 4 absorption hearts for the length of the ability + 1 minute |
Stronger Legs |
Stiffen+ Level 2 |
1 |
Stone solid now gives slowness I instead of slowness IV |
Hearty |
10 invested defense skill tokens total |
1 |
+2 Hearts permanently. This adds 2 hearts to the baseHP value defined in the config by the server admin. |
AXE MASTERY SKILL TREE:
Perk |
Pre-reqs |
Levels |
Description |
Great Axe Duration |
N/A |
N/A |
Great Axe ability duration increased by 0.02s |
Divine Crits |
N/A |
10000 |
Increase chance for random crits by 0.01%. These crits are 1.25x, activate randomly and stack multiplicatively with normal crits. |
Greater Axe |
N/A |
5 |
Great Axe ability radius increased by 1 block per level |
Holy Axe |
N/A |
5 |
+2% chance for lightning to strike mobs hit by an axe per level (up to 10% chance) |
Revitalized |
Greater Axe Level 2 |
5 |
Revitalized +1% chance for a full heal on kill per level (up to 5% chance) |
Warrior Blood |
Holy Axe Level 2 |
5 |
+3s of strength I per level on kills with an axe (up to 15s of strength I) |
Earthquake |
Revitalized Level 2 |
1 |
AOE damage from ability is increased from 25% to 50% of damage dealt |
Better Crits |
Warrior Blood Level 2 |
1 |
Divine Crits now have a 1.6x multiplier instead of 1.25x. |
Axe Man |
10 invested Axe Mastery skill tokens total |
1 |
Axes permanently do +2 damage (+1 heart) |
REPAIR SKILL TREE:
Perk |
Pre-reqs |
Levels |
Description |
Proficiency |
N/A |
N/A |
Materials restore more durability on repair. The percentage repaired differs for every item you repair, but the durability repaired increases linearly with repair level in all cases. |
Salvaging |
N/A |
5 |
Gain more materials from salvaging on average Level 5: Enchantments on salvaged items are now stored in a book when salvaging |
Resourceful |
Salvaging Level 2 |
5 |
+10% chance of keeping materials when repairing (up to 50% chance). Experience is still gained when materials are saved. You need at least one of the corresponding repair material in your inventory to attempt to repair an item. |
Magic Repair Mastery |
10 invested repair skill tokens total |
1 |
Enchants on an item are guaranteed to be kept upon repair. Without this perk, every enchant on the repaired item will decrease by one level when attempting to repair. |
AGILITY SKILL TREE:
Perk |
Pre-reqs |
Levels |
Description |
Roll |
N/A |
N/A |
Chance to roll and take reduced fall damage, increases every level |
Steel Bones |
N/A |
5 |
+4% chance to dodge attacks (no damage taken) per level (Up to 20% dodge chance) |
Resourceful |
Steel Bones Level 2 |
5 |
-10% fall damage taken per level (up to -50% fall damage). This stacks additively with roll, at max level no fall damage will be taken on rolls. |
Graceful Feet |
10 invested agility skill tokens total |
1 |
Permanent speed I buff. This can be overwritten with a better speed buff. The refresh rate on the speed I buff is rather slow to prevent server overload, so it may take some time to regain your speed I buff after a speed II buff ends. This can be worked around by toggling graceful feet on and off immediately after a speed II buff ends. |
ALCHEMY SKILL TREE:
Perk |
Pre-reqs |
Levels |
Description |
Half-life+ |
N/A |
N/A |
Increases duration of potions when used. This has no cap. |
Alchemical Summoning |
N/A |
5 |
Gain the ability to craft new potions in a crafting table. Level 1: Water breathing Level 2: Speed Level 3: Fire Resistance Level 4: Healing Potion Level 5: Strength Potion |
Ancient Knowledge |
Alchemical Summoning Level 2 |
5 |
Unlocks new potion brewing recipes: Level 1: Hero of the Village (Ingredient: Emerald) Level 2: Mining Fatigue (Ingredient: Slimeball) Level 3: Haste (Ingredient: Clock) Level 4: Wither (Ingredient: Poisonous Potato) Level 5: Resistance (Ingredient: Golden Apple) Brewing custom potions is a bit finicky, you need to left click the appropriate item into the brewing stand (no shift click/right click drop). All potions can be upgraded/extended and made into splash/lingering. |
Potion Master |
10 invested alchemy skill tokens total |
1 |
All potion effects are increased in level by 1. This effect occurs when you drink the potion, not when you brew it. It should not apply for negative buffs such as poison. |
SMELTING SKILL TREE:
Perk |
Pre-reqs |
Levels |
Description |
Fuel Speed |
N/A |
N/A |
Increases cooking speed. This has no cap but it is asymptotic. In other words, going from +0% to +100% reduces the time by ½ , but going from +100% to +200% only reduces the time by ⅙. (Diminishing returns) |
Fuel Efficiency |
N/A |
5 |
Fuel lasts +20% longer per level (up to 100% longer). In other words, if coal burns 8 blocks, at +100% fuel length, it will burn through 16 blocks. |
Double Smelt |
Fuel Efficiency Level 2 |
5 |
+5% chance for smelted ore to be doubled (up to +25%). The doubling occurs when the item is smelted in the furnace, not when the items are taken out. |
Flame Pickaxe |
10 invested smelting skill tokens total |
1 |
Mined ores are instantly smelted, as well as a few other blocks turn into their “cooked” variant. All effected blocks are listed in this code chunk: https://pastebin.com/23Bir32v (OUTDATED) |
ENCHANTING SKILL TREE:
Perk |
Pre-reqs |
Levels |
Description |
Quicker Development |
N/A |
N/A |
All minecraft XP gained is increased. Consequently, the XP you drop on death is decreased, to prevent suicide to increase XP gain. |
Efficient Enchanting |
N/A |
5 |
Levels needed to enchant and repair are decreased by 1 XP level per level. Anvils have a minimum cost of 2 levels. This currently does not work for renaming items. |
Booksmart |
Efficient Enchanting Level 2 |
5 |
Unlocks the ability to craft enchantment books. Level 1: Power I and Efficiency I Level 2: Sharpness I and Protection I Level 3: Luck of the Sea I and Lure I Level 4: Frost Walker I and Depth Strider I Level 5:Mending and Fortune I |
Immortal Experience |
10 invested enchanting skill tokens total |
1 |
Keep experience on death turned on for the player |